This is because the unity shaders are different from the ones in most DCC programs, and each DCC will have its own shader. You need to create unity compatible versions of your maps and most likely bring them in manually. For more information, see the Importing Textures documentation.'īut in general the textures are not going to all just come in automatically and perfectly from max or maya. This enables the Unity Editor to find the Textures and connect them to the generated Materials. ' Note: You must store Textures in a folder called Textures, placed inside the Assetsįolder (next to the exported Mesh) within your Unity Project.
Thats all that will import with it by default.